<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss'><id>tag:blogger.com,1999:blog-8779574</id><updated>2009-11-15T02:15:43.003-08:00</updated><title type='text'>Secret Lucas Writings</title><subtitle type='html'>This is my blog where I primarily write about interactive media and design.  I hope you enjoy.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://rubbishcentral.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default'/><link rel='alternate' type='text/html' href='http://rubbishcentral.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default?start-index=26&amp;max-results=25'/><author><name>Lucas</name><uri>http://www.blogger.com/profile/09706811218522948205</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>38</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8779574.post-116846574936758008</id><published>2007-01-10T13:46:00.000-08:00</published><updated>2007-04-12T03:21:27.776-07:00</updated><title type='text'>Why do I program?</title><content type='html'>Here's a quote from Revenge of the Nerds&lt;br /&gt;&lt;br /&gt;Anthony Edwards' character is helping a girl at the computer, she's frustrated and calls the computer inhuman.&lt;br /&gt;&lt;br /&gt;"It's not inhuman. Only humans can be inhuman.              Here, let me show you.              Working with a computer's great.              I mean, it's godlike, in a way,              cos you can have complete control...               You know, some people, they can create with their hands.              But when you're working with a computer, you gotta build something with your mind.              If you're good, you can do somethin' no one's ever seen before.              It's a definite high."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779574-116846574936758008?l=rubbishcentral.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rubbishcentral.blogspot.com/feeds/116846574936758008/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8779574&amp;postID=116846574936758008' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/116846574936758008'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/116846574936758008'/><link rel='alternate' type='text/html' href='http://rubbishcentral.blogspot.com/2007/01/why-do-i-program.html' title='Why do I program?'/><author><name>Lucas</name><uri>http://www.blogger.com/profile/09706811218522948205</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15990550243776189359'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779574.post-115692528468531627</id><published>2006-08-30T00:47:00.000-07:00</published><updated>2006-08-30T01:08:05.310-07:00</updated><title type='text'>Been a long time since I rock and rolled</title><content type='html'>Yes, it's been quite a few.&lt;br /&gt;&lt;br /&gt;So a few updates, and a little rant.&lt;br /&gt;&lt;br /&gt;First, PAX was great.  I ran into Jane again, always a great thing.   She was busy so I gave her my card, since last time I didn't have any.  Yes, I AM a game developer, imagine that.&lt;br /&gt;&lt;br /&gt;Actually, PAX was great for reasons other than what was actually going on at PAX.  I didn't really participate in anything.  The panels were hard to get into, the place was too packed to really move around, I have absolutely no skills required for even competing in tournaments, and the tabletop room smelled horrible.&lt;br /&gt;&lt;br /&gt;But seeing 20,000 people all packed into this convention center and bursting out of the seams really helped validate what I do.  Seeing the success of the Behemoth, the accessibility of Torque, the sheer coolness of EETS.  It's just, well, great.&lt;br /&gt;&lt;br /&gt;Plus, I did see one panel - the Indie game panel.  A lot of it was common sense, but the panel in general really inspired me to work on my own ideas.  Before I would get on myself about spending so much time outside of work doing the same thing I do at work. &lt;br /&gt;&lt;br /&gt;But you know what?  At work, my job will get done.  If I am working on a project, it will eventually ship, it has too.  It might mean putting in extra hours down the road, etc.&lt;br /&gt;&lt;br /&gt;But my ideas?  My creations?  Those aren't going to get made, if I don't step up to the plate and make them.  Unless someone steals them, which would suck because then I have no influence over the final product.&lt;br /&gt;&lt;br /&gt;The average American watches at least 2 hours of TV a day.  If I spent 2 hours a day, 5 days a week working on my personal game, that is the equivalent of a full work week after a months' time.&lt;br /&gt;&lt;br /&gt;Plus, I spent plenty of time doing things other than games.  Whether it's martial arts, which I do about 3 times a week, going to the gym, which I do about every other day, riding my motorcycle, reading, playing guitar or piano, or drawing - the point is that I make sure to stay well rounded.&lt;br /&gt;&lt;br /&gt;Which leads me to my next point.&lt;br /&gt;&lt;br /&gt;Got done having an awesome conversation with Robin over IM.  Robin and Santiago pretty much have the uncanny ability to make me feel great about what I do.  Anyways, we were talking about the team dynamics and dealing with coworkers. &lt;br /&gt;&lt;br /&gt;Working on a team is something that a lot of people who come into this industry are very weak on.  It makes sense, there are a large amount of us game developers who got into the industry by working on stuff by ourselves.  And there's a large amount of us that are lacking a lot of social skills.  But once this becomes your job, you really need to learn how to deal with people.  It's not just about your skills in your job field, it's also about your personality.&lt;br /&gt;&lt;br /&gt;Now, I'm not going to pick on anybody about their personality traits, Lord knows I have a crapload of flaws myself.  But one thing I've noticed is that when you become so focused on something like game development, it takes a little too much priority on your life.  When you place so much emotional weight in what you do, it's hard not to take any criticism of it as a personal affront.&lt;br /&gt;&lt;br /&gt;So what do you do?&lt;br /&gt;&lt;br /&gt;Live!&lt;br /&gt;&lt;br /&gt;Yes, get some hobbies outside of working on games.  If it's 5-6 pm, and you're on schedule - GO HOME!  Lord knows you'll be putting in enough extra hours once crunch time starts, get the hell out of there.  Pick up a hobby that's different from what you do.  Do you spend all day in front of a computer?  Well go camping on the weekends!  Don't get any exercise other than clicking your mouse?  Take martial arts!  or dance lessons!  Pick up some books - learn about history, philosophy, whatever.  Like computers because you have problems being social - take that head on!  Invite some people out to a bar.  Don't like bars?  Do it anyways!  Find industry gatherings, mingle, talk shop, whatever.&lt;br /&gt;&lt;br /&gt;But for the love of God, get away from the videogame.  I'm not saying stop playing them.  On the contrary, developers should at least casually play games.&lt;br /&gt;&lt;br /&gt;But the trap to fall in is the fact that all the sudden, your hobby became your profession.  And obviously you enjoy it because that's the exact reason why it became your profession.  But if you don't branch out, if you don't see how small developing games really is compared to how massive the fucking world is, how much there is going on outside of your own small focus, how our time is soooo short compared to the entirety of human history, then it's hard to take things in stride.&lt;br /&gt;&lt;br /&gt;If you spend too much time focusing on yourself and what you do for a job, then you're going to become too self-centered, and it runs the risk of actually affecting your job in a negative way because you'll be too attached to the things that probably should be cut and you'll be so alienated from your fellow human beings that you won't know how to deal with them.&lt;br /&gt;&lt;br /&gt;I know, it's something I have to deal with myself.  Luckily I've met some great people over the last few years that make it much easier.&lt;br /&gt;&lt;br /&gt;Good luck.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779574-115692528468531627?l=rubbishcentral.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rubbishcentral.blogspot.com/feeds/115692528468531627/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8779574&amp;postID=115692528468531627' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/115692528468531627'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/115692528468531627'/><link rel='alternate' type='text/html' href='http://rubbishcentral.blogspot.com/2006/08/been-long-time-since-i-rock-and-rolled.html' title='Been a long time since I rock and rolled'/><author><name>Lucas</name><uri>http://www.blogger.com/profile/09706811218522948205</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15990550243776189359'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779574.post-114808584631381509</id><published>2006-05-19T17:25:00.000-07:00</published><updated>2006-07-10T11:39:29.820-07:00</updated><title type='text'>Pictures</title><content type='html'>So here's a bunch of pictures from last week at E3.&lt;br /&gt;&lt;br /&gt;Bowling with Tiffany and Matt, iam8bit art show, and the madness that is E3&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/lukeyes/sets/72057594137296199/"&gt;http://www.flickr.com/photos/lukeyes/sets/72057594137296199/&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;The "I missed my flight BBQ" that I was graciously invited to starring some really great people, including &lt;a href="http://bittergreens.typepad.com/"&gt;Lulu&lt;/a&gt;, &lt;a href="http://www.cs.northwestern.edu/%7Ehunicke/blog/"&gt;Robin&lt;/a&gt;, &lt;a href="http://crankyuser.com/"&gt;CrankyUser&lt;/a&gt;, &lt;a href="http://www.umamitsunami.com/"&gt;Jane&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Doug_Church"&gt;Doug&lt;/a&gt;, and, unfortunately I didn't realize it until afterwards, &lt;a href="http://kpallist.blogspot.com/"&gt;Kim&lt;/a&gt;.&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/lukeyes/sets/72057594137315239/"&gt;&lt;br /&gt;http://www.flickr.com/photos/lukeyes/sets/72057594137315239/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I wish I took more pics of the BBQ, but I also took some videos (trying to find an easy way to get those online). &lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;&lt;a href="http://crankyuser.com/"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779574-114808584631381509?l=rubbishcentral.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rubbishcentral.blogspot.com/feeds/114808584631381509/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8779574&amp;postID=114808584631381509' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/114808584631381509'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/114808584631381509'/><link rel='alternate' type='text/html' href='http://rubbishcentral.blogspot.com/2006/05/pictures.html' title='Pictures'/><author><name>Lucas</name><uri>http://www.blogger.com/profile/09706811218522948205</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15990550243776189359'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779574.post-114784198678382560</id><published>2006-05-16T12:00:00.000-07:00</published><updated>2007-04-11T03:47:48.530-07:00</updated><title type='text'>Oh my god, a post!</title><content type='html'>It's been a while, I know.  Personal life sort of distracted me from my neverending quest to understand the phenomenon known as gaming.  But now that the trip has ended, and the dust has settled, I'm back in this saddle riding off into the hills.&lt;br /&gt;&lt;br /&gt;Speaking of trips, what better occassion to return than coming back from E3?&lt;br /&gt;&lt;br /&gt;It seems that I have achieved another milestone in the life of a professional game developer, that of attending E3.  This was my first one, and probably won't be my last, but don't see that as a positive review of E3 itself.  If there was only the conference, and I was attending surrounded by strangers, I would have been miserable.  But fortunately I know some really great people, both in and outside of the industry, and these fine folks made the trip great.&lt;br /&gt;&lt;br /&gt;As far as my current impressions with E3.  It was nice to feel how big our industry is, sort of legitimizes the whole spiel.  Once a year, people who don't normally think about videogames hear about it on the news, thanks to mainstream news media like CNN, Time, ABC, etc.  This helps filter out over the rest of the year and just keeps rolling over time.&lt;br /&gt;&lt;br /&gt;Most games, eh.  Lots of stuff just the same as before.  Lots of MMO's that look just like other stuff, LoTR, D&amp;amp;D, Guild Wars, new WoW, etc.  I'm still not gonna play MMO's.  Lots of shooter brand X, like there always has been since Doom, and always will be.  I wasn't impressed with the PS3, but I only played one game - Resistance: Fall of Man.  MSG4 had a cool trailer, but in the end, what's the big deal?  I liked Metal Gear Solid as a whole, but the gameplay got very frustrating at times.  It was a lot of dealing with stuff to get to the next cutscene.  And some of it was just unfair, even if it was cool.  Like Psycho Mantis.  I haven't played the sequels, but I watched my roomate play the second one and realized I wasn't missing out.  MSG4 - great story great characters, subpar gameplay.&lt;br /&gt;&lt;br /&gt;My biggest thing was the Wii.  I got to bypass the huge line outside, but it was still 30 minutes per game inside.  I played Zelda and Mario, so I will talk about them.&lt;br /&gt;&lt;br /&gt;Zelda, I didn't feel like it was anything special.  A lot like Ocarina, but with better graphics.  The Wii stuff felt tacked on, and I got very frustrated.  I'm a very unforgiving player, so that's easy for me to do.  Once a game becomes NOT fun, I just don't want to keep playing it.  Sometimes I will because by that point it's too late, or something else keeps me engaged, but I get very resentful about it.  However, I'm not going to bash the game too much, as I don't feel it would be proper.  I've expressed my opinions to a person at Nintendo, so that is that.&lt;br /&gt;&lt;br /&gt;Now, for Super Mario, I am AMAZED.  This was the game of the show for me.  Let me tell you something - I don't like Mario.  I just don't.  Heck, I just played the new Mario for the DS, and I still don't like it.  It just doesn't FEEL right.  But SMG, wow, this is the game I WANT to play.  It's just so right.&lt;br /&gt;&lt;br /&gt;Wow, I haven't posted this yet - to be continued.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779574-114784198678382560?l=rubbishcentral.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rubbishcentral.blogspot.com/feeds/114784198678382560/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8779574&amp;postID=114784198678382560' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/114784198678382560'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/114784198678382560'/><link rel='alternate' type='text/html' href='http://rubbishcentral.blogspot.com/2006/05/oh-my-god-post.html' title='Oh my god, a post!'/><author><name>Lucas</name><uri>http://www.blogger.com/profile/09706811218522948205</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15990550243776189359'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779574.post-113642717556341636</id><published>2006-01-04T18:11:00.000-08:00</published><updated>2006-01-04T18:12:55.573-08:00</updated><title type='text'>Mobygames</title><content type='html'>Hey everybody, check it out!  I got an entry on Mobygames!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mobygames.com/developer/sheet/view/developerId,204622/"&gt;My Mobygames entry&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;cool beans!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779574-113642717556341636?l=rubbishcentral.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rubbishcentral.blogspot.com/feeds/113642717556341636/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8779574&amp;postID=113642717556341636' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/113642717556341636'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/113642717556341636'/><link rel='alternate' type='text/html' href='http://rubbishcentral.blogspot.com/2006/01/mobygames.html' title='Mobygames'/><author><name>Lucas</name><uri>http://www.blogger.com/profile/09706811218522948205</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15990550243776189359'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779574.post-113027806893558260</id><published>2005-10-25T15:01:00.000-07:00</published><updated>2006-12-25T05:27:31.506-08:00</updated><title type='text'>Quiet</title><content type='html'>If it sounds like I've been quiet lately, it's because both&lt;br /&gt;A - holding my breath&lt;br /&gt;B - letting others speak.&lt;br /&gt;&lt;br /&gt;A - I'm holding my breath, because I'm waiting to see how exactly Manifesto Games turns out. It takes some real guts to put your money where your mouth is. Anybody can rant, but very few actually have the convictions to even try to change things. I think Costikyan gained a lot of respect from a lot of people for actually pulling up his sleeves, stepping forward, and backing up his words. I know he's gained a lot of respect from me, and I'm anxious to see what he does.&lt;br /&gt;&lt;br /&gt;B - I'm letting others speak. Well, mainly, I'm letting my friend Santiago speak. Santiago and I are pretty much industry brothers, having met each other when we were struggling hobbyist student developers, and pretty much breaking into the industry around the same time. We have very similar ideas about the potential place of interactive entertainment. And well, I'm letting him do the talking for now, while I sit back and try to collect my thoughts.&lt;br /&gt;&lt;br /&gt;So if you want to check out more on the "are games art?" question.  Go to &lt;a href="http://www.gamesareart.com/"&gt;gamesareart.com.  &lt;/a&gt;Yeah, that's right, he made a pretty bold move and actually makes the statement that games ARE art, rather than asking if they can be.&lt;br /&gt;&lt;br /&gt;He brings up a lot of interesting points that are worth discussing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779574-113027806893558260?l=rubbishcentral.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rubbishcentral.blogspot.com/feeds/113027806893558260/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8779574&amp;postID=113027806893558260' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/113027806893558260'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/113027806893558260'/><link rel='alternate' type='text/html' href='http://rubbishcentral.blogspot.com/2005/10/quiet.html' title='Quiet'/><author><name>Lucas</name><uri>http://www.blogger.com/profile/09706811218522948205</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15990550243776189359'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779574.post-112829507764150689</id><published>2005-10-02T16:17:00.000-07:00</published><updated>2005-10-02T16:19:17.166-07:00</updated><title type='text'>Katamari 2</title><content type='html'>Bought the second Katamari.&lt;br /&gt;&lt;br /&gt;Bad decision, I'm thoroughly disheartened and jaded.&lt;br /&gt;&lt;br /&gt;I'm probably going to give it to someone that doesn't have the original.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779574-112829507764150689?l=rubbishcentral.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rubbishcentral.blogspot.com/feeds/112829507764150689/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8779574&amp;postID=112829507764150689' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/112829507764150689'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/112829507764150689'/><link rel='alternate' type='text/html' href='http://rubbishcentral.blogspot.com/2005/10/katamari-2.html' title='Katamari 2'/><author><name>Lucas</name><uri>http://www.blogger.com/profile/09706811218522948205</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15990550243776189359'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779574.post-112777743325336291</id><published>2005-09-26T16:07:00.000-07:00</published><updated>2006-07-17T02:50:32.593-07:00</updated><title type='text'>Excited</title><content type='html'>Holy crap, I usually don't get excited over videogames, but Mortal Kombat:Shaolin Monks is my favorite game of the year.&lt;br /&gt;&lt;br /&gt;Most people know that Mortal Kombat II was the game that pretty much made me decide what I was going to do with the rest of my life.&lt;br /&gt;&lt;br /&gt;Also, for the past year I've been commenting on how I just want a really cool action/adventure 3D beat-em-up, without all the annoying "jumping puzzles" (the ones where screwing up means instant death), stealth modes (ugh, stealth modes in an action game suck ass), horrible placement of checkpoints, and just general annoyance and frustration in general.  I know everyone is all hot-to-trot over God of War, but I watched it being played and flat out decided that it was not worth my money at all.  Why should I pay to be frustrated?  There were so many places that just seemed way unfair.  Yeah, the cool parts were awesome, so why do you have to put in the crap? seriously.&lt;br /&gt;&lt;br /&gt;Mortal Kombat:Shaolin Monks has so many awesome ideas it's great.  The fighting style is just so intuitive.  3 attacks - quick, launch, and power.  Hold R2, and these give you your 3 special attacks.  For example, I played with Kung Lao, so he does his teleport, hat spin, and hat throw.  Grappling is just pure bad-ass, especially when you level up your attacks.  The blocking mechanic is good too, more so in a one-on-one battle.  Every button on the controller is pretty much used.&lt;br /&gt;&lt;br /&gt;But what really gets me is the different ways to dispatch your enemies.  You got the straight-up beat them to death.  This is the longer and harder approach, but you get health from it.  Then you got the fatality approach, fill up your fatality gauge, hit them with L1 (fatality stunner), input the code, and a cutscene plays out your fatality.  This takes longer to watch, but you get extra experience from it.  And then, my personal favorite, are the environmental hazards.  This is where grappling come in handy.  You can use the environment to strategic advantage, knocking your opponents into spikes, flame, catapults, pools of acid, giant hammers, iron maidens, off of bridges, etc.  It's cool, and quick, but you dont' get any health or xp from it.  There's also weapons, which makes things much easier, and randomly you'll get a slowdown matrix effect when you chop off someone's head or slice them in half.  Downside, can't block or do special attacks with a weapon.&lt;br /&gt;&lt;br /&gt;There's jumping, but instead of instant death, you usually end up losing some health (by falling on spikes or in lava), and have to quickly get back up to where you came.  So there's negative effects, but not impossible.&lt;br /&gt;&lt;br /&gt;They put in some minigame stuff, ala God of War.  But wait, it's "Test Your Might!", that's right, the oldschool minigame from the first Mortal Kombat.  This is how you pull levers, open doors, and even fight some bosses.&lt;br /&gt;&lt;br /&gt;The graphics and voice acting are lacking, but whatever, I'm a gameplay over graphics dude anyways.&lt;br /&gt;&lt;br /&gt;The coolest part for me is that MK:SM is basically what's going on behind the scenes during MK2.  All the characters from the first and second Mortal Kombat's show up, and there's even a special appearance by one of the cooler characters from MK3.  It got frustrating at times, but not horribly so.  And because they restart you back in the same room, instead of the last save point, and let you skip the cutscene you already watched, dying isn't that big of a deal.&lt;br /&gt;&lt;br /&gt;Plus, seeing all the oldschool MK2 levels (the Pit, Soul Tombs, Portal, Dead Pool, Living Forest, etc), made me not mind playing the level again.+&lt;br /&gt;&lt;br /&gt;I will be honest, a few times I was lost, because throughout the game you gain different acrobatic abilities ala Prince of Persia:SOT, such as Wall Jump, Wall Run, and Swing.  With all these abilities, it's a bit hard sometimes to figure out if an area is actually off limits or not.&lt;br /&gt;&lt;br /&gt;Basically, Midway took Mortal Kombat 2, Prince of Persia:Sands of Time, and God of War, and mashed them all together, strained out most of the annoying shit and put their own special spin on it, filled it chock full of secrets and collectibles ala MK:Deception and pushed it out there.  It's too bad they weren't given another 2 months to really put on some polish.  But then again, almost every game really needs another 2 months of polish.&lt;br /&gt;&lt;br /&gt;It's a short game, but I'm more for quality over quantity any day.  Plus, with Ko-op and Versus mode, and the ability to unlock MK2, there's still replayability.  It would've been nice if they had a versus mode where you were put in a room with just a bunch of grunts that you could beat the shit out of.&lt;br /&gt;&lt;br /&gt;This is the first time in a while that I've hoped for a sequel.  I really hope they do another Mortal Kombat beat-em-up.  I think they could do a really interesting one with Mortal Kombat 3's storyline.&lt;br /&gt;&lt;br /&gt;I'm sorry that I'm raving, I don't normally do this.  But after playing this game, I'm so fucking jazzed to be back at work working on an action/adventure game.  Mortal Kombat:Shaolin Monks was the game I've always wanted to play for quite a long time.  Thanks Midway.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779574-112777743325336291?l=rubbishcentral.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rubbishcentral.blogspot.com/feeds/112777743325336291/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8779574&amp;postID=112777743325336291' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/112777743325336291'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/112777743325336291'/><link rel='alternate' type='text/html' href='http://rubbishcentral.blogspot.com/2005/09/excited.html' title='Excited'/><author><name>Lucas</name><uri>http://www.blogger.com/profile/09706811218522948205</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15990550243776189359'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779574.post-112728466500335136</id><published>2005-09-20T23:32:00.000-07:00</published><updated>2007-01-26T04:11:16.196-08:00</updated><title type='text'>forever and a day</title><content type='html'>I know, I know, it's been forever since I last posted.&lt;br /&gt;&lt;br /&gt;It's been a busy time.  I jumped from final crunch mode on Shrek, to helping out the Sims: Strangetown, to helping Chronicles of Narnia go final, to starting the next project.&lt;br /&gt;&lt;br /&gt;Luckily, some kind people suggested I take a break, and I've been on vacation for the past week and still have half a week to go.&lt;br /&gt;&lt;br /&gt;Lots of stuff to talk about.  I'm really psyched about this new Nintendo Revolution controller.  I've been slogging through Rules of Play and decided that I'm going to have to buy it (the one I have I borrowed from my producer) and just take a bunch of notes.  It is seriously, THE definitive guide on game design.  I also believe that if I continue my book, it's just going to end up being a rehash of Rules of Play, as the more I read, the more of my ideas I find in there.  Hopefully though I can help push the study farther, but I don't really know, all my best ideas are already out there.&lt;br /&gt;&lt;br /&gt;Right now though, I'm just enjoying my vacation.  Visiting a lot of the Seattle sites, both urban and nature.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779574-112728466500335136?l=rubbishcentral.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rubbishcentral.blogspot.com/feeds/112728466500335136/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8779574&amp;postID=112728466500335136' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/112728466500335136'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/112728466500335136'/><link rel='alternate' type='text/html' href='http://rubbishcentral.blogspot.com/2005/09/forever-and-day.html' title='forever and a day'/><author><name>Lucas</name><uri>http://www.blogger.com/profile/09706811218522948205</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15990550243776189359'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779574.post-112348748521996829</id><published>2005-08-08T00:34:00.000-07:00</published><updated>2007-03-21T12:48:11.933-07:00</updated><title type='text'>the argument</title><content type='html'>I'm getting sick of the narratology versus ludology argument.&lt;br /&gt;&lt;br /&gt;what spawned this?&lt;br /&gt;&lt;br /&gt;David Byrne, probably most famous for being the frontman for the Talking Heads, posted a great post in his journal about games.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.davidbyrne.com/journal/current.php"&gt;http://www.davidbyrne.com/journal/current.php&lt;/a&gt;&lt;br /&gt;(July 31st)&lt;br /&gt;&lt;br /&gt;I read it, and in my best Sean William Scott impersonation, I'm like "Dude, right on."&lt;br /&gt;&lt;br /&gt;Now yeah, it can be pretty much said that his thoughts lean more toward the narratology side of the argument.  And yeah, I understand that his post is more questions, but he doesn't pretend to have the answers like some people.  It's just another kick in the ass to us in the trenches going "hey man, why can't you guys figure out how to do this?"&lt;br /&gt;&lt;br /&gt;You know what? we need that!  And if more people say that with their pocketbooks, you might see some change.&lt;br /&gt;&lt;br /&gt;But &lt;a href="http://kpallist.blogspot.com/"&gt;Kim &lt;/a&gt;points out Mr. Koster's book, which, you can probably go down to see my praise of.  However if you read it, the book really does lean towards more of the ludology side. &lt;br /&gt;&lt;br /&gt;He also goes to point out how the answer lies in both.  Well, I propose that there is no real answer.&lt;br /&gt;&lt;br /&gt;I propose that we're dealing with a medium that's as broad as reality itself here, that's full of so many infinite variations, that EVERYBODY's right.&lt;br /&gt;&lt;br /&gt;I mean look at the market.  How well do these "interactive stories" like Final Fantasy (although not a favorite of mine) sell?  They become cultural icons for Pete's sakes!  On the other side, look at games like Tetris, a pure ludology game.  Again, cultural icon!&lt;br /&gt;&lt;br /&gt;Everybody falls somewhere on that spectrum.  Now you may be wondering then, why am I so hot to trot about games then if I think that the market is rightfully addressing people's desires?&lt;br /&gt;&lt;br /&gt;Well, I'm hot because I don't think the market IS rightfully addressing people's desires.  I think that the needs and wants of the potential majority are going unfulfilled.  Sure, gaming isn't in the minority that it used to be, but that's due to a lot of factors.  And I think that one of them is that people lowered their expectations.  And well, that sucks.&lt;br /&gt;&lt;br /&gt;None of these guys actually argued about narratology versus ludology, but the opinions just make me remember those who do.  Or rather, those who argue more than act.  And well, that just bothers me.  Because well, I don't have any answers, and it really pisses me off.  You can only bang your head against a brick wall so many times before you get sore about it.  And part of me hopes that there are more people banging their head against that wall and eventually we'll find a soft spot.  But looking at people shouting at the wall, expecting it to crumble, well it's like "what the hell are you doing man?  get down here and help me chisel at this thing."&lt;br /&gt;&lt;br /&gt;Who knows, maybe it's just me.&lt;br /&gt;&lt;br /&gt;But thanks for kicking me in the ass Mr. Byrne.  If we can satisfy people like you, I'm sure that there's a lot of money to be made.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779574-112348748521996829?l=rubbishcentral.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rubbishcentral.blogspot.com/feeds/112348748521996829/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8779574&amp;postID=112348748521996829' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/112348748521996829'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/112348748521996829'/><link rel='alternate' type='text/html' href='http://rubbishcentral.blogspot.com/2005/08/argument.html' title='the argument'/><author><name>Lucas</name><uri>http://www.blogger.com/profile/09706811218522948205</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15990550243776189359'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779574.post-112253496593822203</id><published>2005-07-27T23:44:00.000-07:00</published><updated>2007-03-28T09:09:22.396-07:00</updated><title type='text'>Everybody is talking about it, why shouldn't I?</title><content type='html'>This whole GTA thing reminds me a LOT of the whole Mortal Kombat thing.&lt;br /&gt;&lt;br /&gt;I remember Mortal Kombat throwing everybody up in arms.  People thought that Mortal Kombat would hurt kids, make them violent.  Oh my god, so much blood!&lt;br /&gt;&lt;br /&gt;Well, I'm going to chime in here.  And granted, I might be one of a very small percentage of people, but that's probably a larger percentage than the amount of people who were inspired by video games to be violent.&lt;br /&gt;&lt;br /&gt;Mortal Kombat turned me into who I am today.  A good taxpayer who gives back to society.&lt;br /&gt;&lt;br /&gt;I had a really rough childhood.  My father was an ex-convict who spent most of his life in a maximum security prison with murders and rapists (over stealing guns and escaping county jail).  My mother was a single mother who had me when she was 20 and couldn't make ends meet.  Actually, my father refers to my stepfather, as my biological father abandoned us when I was three, and eventually went to jail for a very bad thing.&lt;br /&gt;&lt;br /&gt;Growing up was no picnic.  We lived everywhere from the slums of Harrisburg, to trailer parks, to the most remote countryside of Conneautville, PA.  We were always on and off of welfare, my dad would work under the table and constantly get screwed by his employers.  He was an ex-con with a 7th grade education, not much of a job market there.  My mom would bust her ass to make ends meet and still take care of all the house maintenance stuff, cooking, cleaning, washing clothes etc.  We would always have trouble with the law, because of my dad's reputation.  Sometimes the frustration of life was taken out on me, because I wasn't his real kid.  Almost constantly, members of our extended family were commiting crimes, going to jail, dropping out of school, the works.&lt;br /&gt;&lt;br /&gt;Now, if I stuck with the sort of life that I had, I am almost 100% sure that I would currently be working at McDonald's, selling drugs on the side, and probably beat my wife and kids.  I probably would have a criminal record, doing petty crimes like breaking and entering, etc.  That's the type of life I came from.&lt;br /&gt;&lt;br /&gt;But one day, counselors at school found out I was "gifted".  They put me in all the "smart" classes, I even did this thing called Enrichment, where one day out of the week I would go to a special room and do projects like Odyssey of the Mind.  There were 5 of us out of the whole grade.&lt;br /&gt;&lt;br /&gt;You'd think this would be a good thing, but not in my neck of the woods.  All the sudden I was further alienated from my family and the kids in the neighborhood.  I was the "smart kid" full of "book learning."  I was ridiculed, called a nerd, called stupid, told I was selfish and lacked any common sense, and that my life would be a disappointment. I was told I could never go to college because we were too poor, and if I didn't go to college, I would never amount to anything but poor white trash.&lt;br /&gt;&lt;br /&gt;I was put in the gifted program when I was 10.  Can you imagine how hard it was to be told these things?  You just want to fit in.  Here are the people that you are heavily influenced by, friends and family, and they're filling your head full of lies.  Part of it is jealousy, part of it is because they don't want you to be hurt when you're let down the way they were let down.&lt;br /&gt;&lt;br /&gt;My grades started dropping, i started getting into fights at school, started stealing, all that stuff.  Until when I got to 7th grade, they put me in this program called Project Enhance.  Every other Tuesday we would go to a nearby college and take classes like art and acting and stuff.&lt;br /&gt;&lt;br /&gt;First day, I stopped by the campus arcade, and there it was.&lt;br /&gt;&lt;br /&gt;Mortal Kombat 2.&lt;br /&gt;&lt;br /&gt;and in that moment, my life changed forever.&lt;br /&gt;&lt;br /&gt;from that moment, I knew, KNEW that I wanted to make video games.  Everything about me, my proficiency with machines, my love of drawing, my passion for writing stories, my dream of making movies, EVERYTHING came together in one instant in a moment of clarity.  Hell, I barely played the game, I would just stand there, part of the circle formed around it, and gawk at what I saw on the screen.  I saw video games before, played Atari, had friends who had Nintendo, but THIS, THIS was where games were at.  They HIT the big time now baby!&lt;br /&gt;&lt;br /&gt;And in that moment, I developed a burning desire.  A passion for creating games.  It infused itself into the very core of my being.  I saw it as a way out.  Here was something that if I just focused, if I just thought hard enough, I could create.  WITH MY MIND.  It became my refuge, along with my comics, from all the bullshit in my childhood. &lt;br /&gt;&lt;br /&gt;So if someone asks, do violent games affect children?  Well, maybe they do.  But maybe, just maybe, they help turn these kids into what they turned me into.  They brought me out of poverty, gave me the strength to earn two degrees and be the first in my family to graduate college, made my family proud, and brought inspiration to my brother to not drop out of school and even look into going to college.  It's made me a good taxpaying citizen, and I'm giving back to my community through volunteer work.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779574-112253496593822203?l=rubbishcentral.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rubbishcentral.blogspot.com/feeds/112253496593822203/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8779574&amp;postID=112253496593822203' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/112253496593822203'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/112253496593822203'/><link rel='alternate' type='text/html' href='http://rubbishcentral.blogspot.com/2005/07/everybody-is-talking-about-it-why.html' title='Everybody is talking about it, why shouldn&apos;t I?'/><author><name>Lucas</name><uri>http://www.blogger.com/profile/09706811218522948205</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15990550243776189359'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779574.post-112193780417200686</id><published>2005-07-21T02:12:00.000-07:00</published><updated>2007-02-19T14:13:40.163-08:00</updated><title type='text'>torque and cornflakes</title><content type='html'>Anyone ever use the Torque engine?&lt;br /&gt;Right now it looks like a really good idea.  Being a programmer, I would really like to be able to make my personal games with as little programming as possible.  Not that I hate extracurricular programming, but I think you all can understand my aversion.  But I'm more than willing to hike up my sleeves and dig my hands into some code if need be.&lt;br /&gt;&lt;br /&gt;First things first, need to get a new computer.  Little Einstein here just hasn't been the same since I put Windows XP on it.  A great internet machine, and was great for working on Lego Mindstorms, but now he doesn't even have a CD drive.&lt;br /&gt;&lt;br /&gt;So, gonna build myself a computer to do four things.  1 - Edit movies.  2 - Make 3D games (which is where Torque comes in) 3 - compose music (Fruityloops just CHUGS on this machine) 4 - get back into Lego Mindstorms.  Gonna hold off until after Shrek goes final though.&lt;br /&gt;&lt;br /&gt;I just realized though.  NEXT WEEK IS THE LAST WEEK OF JULY! In the words of a great man "HOLY SHIT"&lt;br /&gt;&lt;br /&gt;Anyways.&lt;br /&gt;&lt;br /&gt;I've had SERIOUS writers block on my comic.  Basically, I can't figure out an ending.  And without an ending, you can't have a story.  Because the story is all about coming to an ending.  I've always thought that you should work from the ending backwards.  I have an ending, but it's so overly cliche.  But given my characters, it's the only logical conclusion.&lt;br /&gt;&lt;br /&gt;When I have a block on one thing, usually I get inspirations on other things.  Such is the case with Captain Cornflake.  I just had this huge epithany where everything came together, the characters, their relationships, everything.  so I'm thinking of that now, while the Psycho goes on the backburner.&lt;br /&gt;&lt;br /&gt;You may be wondering about Cubicles?  Well, the original designer decided that he wanted to design something else.  And I'm just too exhausted to spend a lot of time learning how to build a 3D tile editor when the person I'd be building it for isn't even into it.&lt;br /&gt;&lt;br /&gt;Sometimes I worry though, do I want to do so many things that I end up doing nothing?  I don't think that's going to be the case though.  But when you're doing things for your enjoyment, you just can't force it.  If you're doing it because it makes you happy, well the minute it drags on you and feels like work, you shouldn't do it.  Especially when you do a good job at your actual job.&lt;br /&gt;&lt;br /&gt;But given that I've wanted to write the Psycho since I was 12, and now have more of the time and knowledge to do it, and the fact that I have the time and knowledge to make Captain Cornflake, which I've wanted to make since I was 20, I think eventually, they'll both get made.  And that, is good enough for me.&lt;br /&gt;&lt;br /&gt;Cornelius T. Flake - To the Rescue!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779574-112193780417200686?l=rubbishcentral.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rubbishcentral.blogspot.com/feeds/112193780417200686/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8779574&amp;postID=112193780417200686' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/112193780417200686'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/112193780417200686'/><link rel='alternate' type='text/html' href='http://rubbishcentral.blogspot.com/2005/07/torque-and-cornflakes.html' title='torque and cornflakes'/><author><name>Lucas</name><uri>http://www.blogger.com/profile/09706811218522948205</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15990550243776189359'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779574.post-112070389381110752</id><published>2005-07-06T19:30:00.000-07:00</published><updated>2005-07-06T19:38:13.816-07:00</updated><title type='text'>related note</title><content type='html'>On a related note.&lt;br /&gt;&lt;br /&gt;I decided that I would eventually like to be a game designer someday.  As much as I like having my hands in the implementation, I'm really starting to see the huge task that is game design, and how important it really is.&lt;br /&gt;&lt;br /&gt;Also, I'm currently not on the "the industry is creatively bankrupt" bandwagon.  I mean, yeah, sure, sometimes you look at the titles and are like "what? why?".  But really, I think this whole "cry for innovation" thing has swung way too far on the pendulum.&lt;br /&gt;&lt;br /&gt;It's mainly because everyone is focusing on the "big premise", when really, the big premise is a very small part of what makes a game enjoyable.  The devil is in the details my friends.  Hundreds of minor little details, like the responsiveness of a button, how big a collision box is, how fast an animation.  All of these add up to make or break a game.&lt;br /&gt;&lt;br /&gt;I frequent the Gamedev.net boards a lot, and everyone and their mother has this "great idea" for a game.  But when it comes down to it, the great idea may not be that great.  And bad design can drag down even the best premise.  Everybody wants to cook up a pitch, and leave it there.  We need more people to pull up their sleeves and make it happen, and not be afraid to worry about the details.&lt;br /&gt;&lt;br /&gt;The more I think about it, the more I'd like to do that.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779574-112070389381110752?l=rubbishcentral.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rubbishcentral.blogspot.com/feeds/112070389381110752/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8779574&amp;postID=112070389381110752' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/112070389381110752'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/112070389381110752'/><link rel='alternate' type='text/html' href='http://rubbishcentral.blogspot.com/2005/07/related-note.html' title='related note'/><author><name>Lucas</name><uri>http://www.blogger.com/profile/09706811218522948205</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15990550243776189359'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779574.post-112067905718047254</id><published>2005-07-06T12:41:00.000-07:00</published><updated>2005-07-06T12:44:47.060-07:00</updated><title type='text'>Rules of Play</title><content type='html'>Rules of Play is one very tough book to read.&lt;br /&gt;&lt;br /&gt;sometimes it gets annoyingly erudite and pedantic. Like it's spending more time trying to sound smart than getting across any ideas.&lt;br /&gt;&lt;br /&gt;Once you get past that, there's a lot of good information.&lt;br /&gt;&lt;br /&gt;I think I'm going to make a version called "Rules of Play for Dummies".&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779574-112067905718047254?l=rubbishcentral.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rubbishcentral.blogspot.com/feeds/112067905718047254/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8779574&amp;postID=112067905718047254' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/112067905718047254'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/112067905718047254'/><link rel='alternate' type='text/html' href='http://rubbishcentral.blogspot.com/2005/07/rules-of-play.html' title='Rules of Play'/><author><name>Lucas</name><uri>http://www.blogger.com/profile/09706811218522948205</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15990550243776189359'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779574.post-111900160161249423</id><published>2005-06-17T02:37:00.000-07:00</published><updated>2005-06-17T02:46:41.616-07:00</updated><title type='text'>flying time</title><content type='html'>wow does the time fly.&lt;br /&gt;&lt;br /&gt;gonna be a long weekend.  Alpha is coming up soon, and ship is August 1st.&lt;br /&gt;&lt;br /&gt;At first I was getting tired of the long hours that I've putting in (more voluntary than required), but now I'm just excited. &lt;br /&gt;&lt;br /&gt;I've put aside game programming side projects for a little while.  After reading more into Rules of Play and Theory of Fun, I'm not quite sure what place narrative really has for games.  It seems that games and stories act upon different areas of the brain, and that games really aren't equipped to touch the heart.&lt;br /&gt;&lt;br /&gt;I haven't given up, but I've decided to focus on narrative in its more natural medium.  I've been writing.  Actually, I've only really been writing for the past week.  Robin's dream post was the missing puzzle peice of a story that I've been assembling ever since I was twelve years old.  Touched upon the manifestation of my very drive for creativity. &lt;br /&gt;&lt;br /&gt;Only thing I'm worried about, is that I'm scared of failing.  I keep telling myself I'm a programmer, not a writer.  I'm afraid of creating something ridiculous.  Not doing something so deeply personal to me enough justice.&lt;br /&gt;&lt;br /&gt;I just find it strange, because I've never been afraid to try anything.  I've never given up on anything.  Pushed it aside for a bit, sure.  But never gave up.&lt;br /&gt;&lt;br /&gt;Have you ever been so afraid of failure that you didn't even try?&lt;br /&gt;And what did you do to overcome it?&lt;br /&gt;&lt;br /&gt;Can a person be more than what they do for money?  Is it really worth trying?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779574-111900160161249423?l=rubbishcentral.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rubbishcentral.blogspot.com/feeds/111900160161249423/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8779574&amp;postID=111900160161249423' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/111900160161249423'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/111900160161249423'/><link rel='alternate' type='text/html' href='http://rubbishcentral.blogspot.com/2005/06/flying-time.html' title='flying time'/><author><name>Lucas</name><uri>http://www.blogger.com/profile/09706811218522948205</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15990550243776189359'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779574.post-111727396442709399</id><published>2005-05-28T02:39:00.000-07:00</published><updated>2005-12-27T22:29:27.040-08:00</updated><title type='text'>A Theory of Fun</title><content type='html'>If you are even THINKING about designing games, you MUST pick up "A Theory of Fun" by Raph Koster.&lt;br /&gt;&lt;br /&gt;THANK YOU, THANK YOU, THANK YOU Mr Koster!&lt;br /&gt;&lt;br /&gt;Reading this book, I couldn't help but agree.  EVERYTHING I've been talking about, that I've been working on for these past 3 years was talked about in this book.  Even more surprising, there were parts that I DIDN'T think about, and immediately disagreed with.  The book CHALLENGED me.&lt;br /&gt;&lt;br /&gt;But God, sometimes I feel like nobody gets the point, and this leads me to ask myself if there actually is a point.  And it's just great to talk to people (since books are really a one-sided dialog between the author and reader) who SEE the point.  Hell, even better than I see it.  A lot of my efforts stem from hope more than knowledge.  But I know that I will never find that knowledge unless I search for it.&lt;br /&gt;&lt;br /&gt;Man, it's been a great week with books.&lt;br /&gt;&lt;br /&gt;The last 3 days, I read "Rebel Without a Crew" by Robert Rodriguez.  Another EXCELLENT book.  As you all know, I came to this medium heavily inspired from comics and movies.  I used to draw incessantly as a child, and in highschool I immediately started making movies when my parents bought a video camera.  I felt a real connection with Rodriguez.  There are some parallels in our stories, growing up unprofessionally making stuff that we wanted to do (although I had simple video games on top of the movies and comic books), fighting against the administrations of formal education, working multiple part time jobs at once, going to school, and working on our passions.  While reading all this, I was like "this guy's been there, he understands".  His advice about solving problems creatively versus using "the money hose" should be heeded more.  And his first peice of advice in his "Ten Minute Film School" - don't say you WANT to be a filmmaker, make movies and say you ARE a filmmaker.  GENIUS.  I've been telling people all along - you want to make games?  well then quit saying you WANT to and MAKE GAMES!&lt;br /&gt;&lt;br /&gt;Reading books like these make me feel like I'm on the right track, that my pursuits aren't in vain.  That this is a noble pursuit, worthy of my energy.  And which is great, because really, at this point in my life while I'm still full of fire, I can't concieve pursuing anything else.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779574-111727396442709399?l=rubbishcentral.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rubbishcentral.blogspot.com/feeds/111727396442709399/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8779574&amp;postID=111727396442709399' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/111727396442709399'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/111727396442709399'/><link rel='alternate' type='text/html' href='http://rubbishcentral.blogspot.com/2005/05/theory-of-fun.html' title='A Theory of Fun'/><author><name>Lucas</name><uri>http://www.blogger.com/profile/09706811218522948205</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15990550243776189359'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779574.post-111714347435993158</id><published>2005-05-26T14:37:00.000-07:00</published><updated>2005-05-26T14:37:54.370-07:00</updated><title type='text'>haha</title><content type='html'>&lt;a href="http://img268.echo.cx/img268/3058/f8e648ff2bo.jpg"&gt;Fantasy versus Reality&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779574-111714347435993158?l=rubbishcentral.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rubbishcentral.blogspot.com/feeds/111714347435993158/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8779574&amp;postID=111714347435993158' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/111714347435993158'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/111714347435993158'/><link rel='alternate' type='text/html' href='http://rubbishcentral.blogspot.com/2005/05/haha.html' title='haha'/><author><name>Lucas</name><uri>http://www.blogger.com/profile/09706811218522948205</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15990550243776189359'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779574.post-111704333260076007</id><published>2005-05-25T10:42:00.000-07:00</published><updated>2005-05-25T10:48:52.606-07:00</updated><title type='text'>books books books</title><content type='html'>Too many books to read!&lt;br /&gt;&lt;br /&gt;Still 100 pages to go in "The Illusion of Life".&lt;br /&gt;&lt;br /&gt;Started "Rules of Play", but not totally focused on it.&lt;br /&gt;&lt;br /&gt;Picked up "A Theory of Fun", as well as "Rebel Without a Crew"&lt;br /&gt;&lt;br /&gt;And, to brush up on the classics, bought a pocket "Moby Dick".&lt;br /&gt;&lt;br /&gt;This is only the tip of the iceberg, I want to get Chris Crawford's book, brush up on Richard Rouse, go back over "The Study of Games" and "Life of Poetry", as well as few other game design books here and there.  I also want to read "Raising Kane".&lt;br /&gt;&lt;br /&gt;On top of that, I want to really pursue the classics.  I know I should play more games, but usually I just don't get nearly as much enjoyment out of them as I do books or movies.  I have 202 movies enqueued on my Blockbuster Online account.  Put on top of that time I try to spend on drawing, piano and music composition, and my programming side projects, and I'm one busy dude.&lt;br /&gt;&lt;br /&gt;Oh well, my college years trained me for that.  Rolling stone and such.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779574-111704333260076007?l=rubbishcentral.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rubbishcentral.blogspot.com/feeds/111704333260076007/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8779574&amp;postID=111704333260076007' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/111704333260076007'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/111704333260076007'/><link rel='alternate' type='text/html' href='http://rubbishcentral.blogspot.com/2005/05/books-books-books.html' title='books books books'/><author><name>Lucas</name><uri>http://www.blogger.com/profile/09706811218522948205</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15990550243776189359'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779574.post-111696131785413772</id><published>2005-05-24T11:37:00.000-07:00</published><updated>2005-05-24T12:01:57.873-07:00</updated><title type='text'></title><content type='html'>&lt;a href="http://www.pointlesswasteoftime.com/games/manifesto.html"&gt;Gamer's Manifesto&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hey dude, I'm with ya.  Hopefully I can do something about these conventions, a lot of them that came from a mixture of inadequate technology and just plain lazy game design.  Unfortunately, it's a big mountain to climb.  And a lot of it isn't the audience, it's the reviewers.&lt;br /&gt;&lt;br /&gt;I'm not going to say too much here, for fear that it will bite me in the ass later.  Let's just say that to a lot of publishers, reviews are just as important as sales.  With the hardest of hardcore gamers ending up being reviewers, I'm not sure how much push a casual market (I should say "non-gamer" market), is really going to have.&lt;br /&gt;&lt;br /&gt;To be honest,  I don't really like that.  Usually, the best forms of art weren't critically acclaimed until well after their sale date.  Especially popular culture ones.  Remember, Dickens, one of my favorite authors of all time, was pretty pop-culture.  So was Shakespeare.&lt;br /&gt;&lt;br /&gt;Yeah, it was quite an eye-opener on how much a heavy hand a few people have in works made for the many.  And I'm not too happy about it.  And unfortunately, those of you who felt left out, are the ones who are going to suffer over it.  Uggh.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779574-111696131785413772?l=rubbishcentral.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rubbishcentral.blogspot.com/feeds/111696131785413772/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8779574&amp;postID=111696131785413772' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/111696131785413772'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/111696131785413772'/><link rel='alternate' type='text/html' href='http://rubbishcentral.blogspot.com/2005/05/gamers-manifesto-hey-dude-im-with-ya.html' title=''/><author><name>Lucas</name><uri>http://www.blogger.com/profile/09706811218522948205</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15990550243776189359'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779574.post-111644936960897621</id><published>2005-05-18T11:19:00.000-07:00</published><updated>2007-03-10T18:05:58.650-08:00</updated><title type='text'>retraction</title><content type='html'>Alright, I do remember before that I compared Katamari to Citizen Kane.&lt;br /&gt;&lt;br /&gt;I retract that statement.&lt;br /&gt;&lt;br /&gt;Katamari is a bit like ice cream. Really, really good ice cream. Ice cream is great. It's easy to eat, very enjoyable to taste, and you can eat it about anytime.&lt;br /&gt;&lt;br /&gt;But, like ice cream, sitting down to a session of Katamari can only last for so long, before the experience just gets kinda blah. Akin to ice cream melting in your bowl, and just not being that appealing any more - Katamari gets kinda repetitive pretty fast. The pacing is very good, that's not an issue I have with it, but after a while, it's the same thing over and over and over. Yes, I know, this is not any different from most games. Especially my all-time favorite - PacMan. But Pacman is ice cream too.&lt;br /&gt;&lt;br /&gt;Another thing with Katamari. Man does it taste sweet. But there's no substance. You roll around, you're happy, you laugh. But other than that, it doesn't really affect you. Katamari is a GREAT dessert. It's the Tiramisu of games.&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;And that's saying something. Because, in reality, are games really much more than desserts? I'm not too sure, honestly. My hope is yes. My fear is no.&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;What brings this up, is that I finally watched &lt;a href="http://www.amazon.com/exec/obidos/tg/detail/-/B00003CX9E/qid=1116449325/sr=8-1/ref=pd_csp_1/002-1266598-5332015?v=glance&amp;s=dvd&amp;amp;n=507846"&gt;Citizen Kane&lt;/a&gt; this week (thank you Blockbuster Online). I watched it about 3 times.&lt;br /&gt;&lt;br /&gt;The first time, I just didn't understand why the movie was such a classic. It was good, it was entertaining, but I didn't really see WHY everybody made such a fuss about it - except for a few clever cinematography and editing tricks. I used to be impressed by editing tricks, but my friend &lt;a href="http://www.imdb.com/name/nm1652710/"&gt;John Paul&lt;/a&gt;, who works as an editor in movies, told me once that the minute the audience realizes something is clever, the editing failed. You're not supposed to notice it, it's supposed to add to the scene, not detract.&lt;br /&gt;&lt;br /&gt;But then, I watched it with the commentary, and I started to realize something. The movie never got old. It's one giant mystery, you don't REALLY know what's going on in Charlie Kane's mind. And you never solve it, so every time you watch it, you are constantly engaged in it. And another thing, it didn't seem to set out to be a "classic". Orson Welles just wanted to tell the story he wanted in the most effective way possible, not the way it was done before. But when asked why he did things a certain way, like shoot the scene between Leiland drunkenly admonishing Kane with an extremely low angle, he just replied "I don't know, it looked better that way". And it did.&lt;br /&gt;&lt;br /&gt;I think that was the real kick in that movie. It wasn't trying to be as much as people make it. The movie is too entertaining for that. It touches on just about every emotion known, from joy to fury, from humor to despair. Welles was a genius, but mainly because he just wanted to use the medium to the best of his ability, to get the emotion across.&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;I see another parallel in the life of Walt Disney. Currently I'm reading &lt;a href="http://www.amazon.com/exec/obidos/ASIN/0786860707/qid=1116448842/sr=2-2/ref=pd_bbs_b_2_2/002-1266598-5332015"&gt;"The Illusion of Life"&lt;/a&gt; by Frank Thomas and Ollie Johnston. They talk a lot about Walt and the early days, how they really didn't know what they were doing, but they knew that Walt wanted animation to be different from what was currently done.&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;How appropriate, after looking at E3 stuff, I just got into a debate with a coworker about these very things. Unfortunately, now I'm just mentally tapped, and don't want to talk about it anymore. I'll probably continue later.&lt;br /&gt;&lt;br /&gt;Before I go, I post a challenge for you. Come up with a design for a game version of Citizen Kane. Don't worry, I'm doing it to. Let's see what we can come up with.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779574-111644936960897621?l=rubbishcentral.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rubbishcentral.blogspot.com/feeds/111644936960897621/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8779574&amp;postID=111644936960897621' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/111644936960897621'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/111644936960897621'/><link rel='alternate' type='text/html' href='http://rubbishcentral.blogspot.com/2005/05/retraction.html' title='retraction'/><author><name>Lucas</name><uri>http://www.blogger.com/profile/09706811218522948205</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15990550243776189359'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779574.post-111635647634280189</id><published>2005-05-17T11:35:00.000-07:00</published><updated>2007-02-20T10:10:19.086-08:00</updated><title type='text'>YAY</title><content type='html'>Finally!  the E3 build is done and sent.&lt;br /&gt;&lt;br /&gt;wow man, first E3 period as a game developer.  I had NO IDEA how much stress was involved.  Seriously, we were working like 14 hours Sunday trying to get the E3 build out the door.  Didn't go home until 2 AM.  Granted, my stuff was done hella early (did some little changes to the character select that MAJORLY improved the look).  But I wasn't gonna leave the team, and besides, I had nothing better to do.  Plus, I'm kinda excited.  This is the first time other people are going to see it.&lt;br /&gt;&lt;br /&gt;But no, I'm not going to E3, and what's interesting, most of the people I work with aren't either.  In the large scheme of things, E3 just isn't that big of a deal.  On the other hand, I'm really excited and nervous to see what people think.&lt;br /&gt;&lt;br /&gt;The game?  Well it's finally been announced.  Shrek SuperSlam for the Nintendo DS.  Developed by Amaze Entertainment and published by Activision in collaboration with Dreamworks.&lt;br /&gt;&lt;br /&gt;Perfect game for me too, for two reasons.  A - not hardcore gamer, so making a "pick up and play" game for a handheld is, as I believe, the perfect game for a non-gamer.  It's about evoking the emotional reaction quickly and effectively.  I think we're pulling this off pretty well with the zany slapstick action mixed with fighting that we are constantly working on to be balanced and fun.  B - There are 3 types of games I really love.  1 - Diablo Hack'n slash.  2 - Turn-based strategy (I love Front Mission 4) and 3 - fighting games.  I LOVE fighting games. &lt;br /&gt;&lt;br /&gt;Not that I'm into violence that much.  But I think fighting games are a microcosm of strategy.  The good thing is that since I'm so passionate about fighting games (and not just Streetfighter like a lot of people on the team, I'm much more into 3D games like Tekken, DOA, and SoulCalibur, but as you all know MK2 has a special place in my heart), anyways, since I'm so passionate, I'm very vocal about the moves of the players, the AI, constantly trying to make it fun to play.  And I'm very picky, and unforgiving. &lt;br /&gt;&lt;br /&gt;But I'm also very passionate.  I've always heard the phrase "well if you don't like it, YOU try to do better."  Well, that's what I'm trying to do.&lt;br /&gt;&lt;br /&gt;Anyways, we'll see how it goes.  The nice thing is they loved the build, and I was able to go home early yesterday and take today off.  A nice couple days of rest.  I hope we get some press, but I doubt it, the game journalists don't really seem to care about handheld games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779574-111635647634280189?l=rubbishcentral.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rubbishcentral.blogspot.com/feeds/111635647634280189/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8779574&amp;postID=111635647634280189' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/111635647634280189'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/111635647634280189'/><link rel='alternate' type='text/html' href='http://rubbishcentral.blogspot.com/2005/05/yay.html' title='YAY'/><author><name>Lucas</name><uri>http://www.blogger.com/profile/09706811218522948205</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15990550243776189359'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779574.post-111424161243702552</id><published>2005-04-23T00:27:00.000-07:00</published><updated>2007-03-31T10:43:52.006-07:00</updated><title type='text'>Understanding</title><content type='html'>Holy crap is Scott McCloud's &lt;a href="http://www.amazon.com/exec/obidos/tg/detail/-/006097625X/qid=1114241386/sr=8-1/ref=pd_csp_1/102-7212953-9712917?v=glance&amp;s=books&amp;amp;n=507846"&gt;Understanding Comics&lt;/a&gt; an awesome book&lt;br /&gt;&lt;br /&gt;I can totally see the influence of &lt;a href="http://www.amazon.com/exec/obidos/tg/detail/-/0156482401/qid=1114241459/sr=1-1/ref=sr_1_1/102-7212953-9712917?v=glance&amp;s=books"&gt;Hayakawa &lt;/a&gt;and &lt;a href="http://www.amazon.com/exec/obidos/tg/detail/-/1584230703/qid=1114241571/sr=1-2/ref=sr_1_2/102-7212953-9712917?v=glance&amp;amp;s=books"&gt;McLuhan&lt;/a&gt;, but with even more stuff.  And a lot of it is stuff that I've been forming on my own.&lt;br /&gt;&lt;br /&gt;Given my roots in comic books and films, I must have this book in my library.&lt;br /&gt;&lt;br /&gt;I really recommend more people to give it a read.  Especially game developers.  We're developing our own form of media here, our own language of representation.  It's good to truly understand better other forms to help us.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779574-111424161243702552?l=rubbishcentral.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rubbishcentral.blogspot.com/feeds/111424161243702552/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8779574&amp;postID=111424161243702552' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/111424161243702552'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/111424161243702552'/><link rel='alternate' type='text/html' href='http://rubbishcentral.blogspot.com/2005/04/understanding.html' title='Understanding'/><author><name>Lucas</name><uri>http://www.blogger.com/profile/09706811218522948205</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15990550243776189359'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779574.post-111407067654603268</id><published>2005-04-21T00:56:00.000-07:00</published><updated>2005-04-21T01:04:36.546-07:00</updated><title type='text'>E3</title><content type='html'>No I'm not going to E3 this year.&lt;br /&gt;&lt;br /&gt;It's funny, there's been this interesting progression of my viewpoint towards E3.&lt;br /&gt;&lt;br /&gt;First, it was the coolest thing in the world.  I mean, holy cow, this is where all the games come together and they are shown off.  How awesome is that?! And you can't get in unless you are a game developer or game press, or something to do with the industry?  Wow!  I can't wait to be in the industry and go to E3.&lt;br /&gt;&lt;br /&gt;Then, I went to GDC.  And it was like - hrmm, well, I guess E3 isn't that big of a deal.  I mean, I guess I like games.  Really I like movies much more.  If anything I like the process of making games, rather than the end result.  I guess GDC is more of my thing.  But I'll go to E3 if I can afford it.&lt;br /&gt;&lt;br /&gt;Then I got a job in the industry and went to GDC again.  F**k E3!  It's the example of everythingg that's wrong with the industry!  it's all about marketing, a big freaking circus, pumping up all the crap about games.   Ooooh look! More polygons!  Better sound!  So fucking what?  E3 is stupid, and there's no way I'm going to go to it.&lt;br /&gt;&lt;br /&gt;Then, our pre-E3 milestone occurred, and I found myself working late nights in the office, knowing that they are going to want something to show off.  Goddamn E3, making me work like a dog.  Jeez oh man, I hate it with my very soul.&lt;br /&gt;&lt;br /&gt;Then, I started getting my second wind, getting really involved with the success of the project.  Well, at least people can get to see what we're working on.  Hopefully people get excited.  Man, I really hope the marketing people do a good job.  And I hope that people like my work.  E3 is not for me, but it's not a BAD thing.&lt;br /&gt;&lt;br /&gt;We'll see what my next stage is going to be concerning our lovely Electronics Entertainment Expo.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779574-111407067654603268?l=rubbishcentral.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rubbishcentral.blogspot.com/feeds/111407067654603268/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8779574&amp;postID=111407067654603268' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/111407067654603268'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/111407067654603268'/><link rel='alternate' type='text/html' href='http://rubbishcentral.blogspot.com/2005/04/e3.html' title='E3'/><author><name>Lucas</name><uri>http://www.blogger.com/profile/09706811218522948205</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15990550243776189359'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779574.post-111396007748220537</id><published>2005-04-19T18:17:00.000-07:00</published><updated>2005-12-13T20:15:16.890-08:00</updated><title type='text'>social commentary</title><content type='html'>taken from &lt;a href="http://www.toothpastefordinner.com/"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.houseofslack.net/images/zero-tolerance-katamari.gif" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.houseofslack.net/images/katamari-democracy.gif" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779574-111396007748220537?l=rubbishcentral.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rubbishcentral.blogspot.com/feeds/111396007748220537/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8779574&amp;postID=111396007748220537' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/111396007748220537'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/111396007748220537'/><link rel='alternate' type='text/html' href='http://rubbishcentral.blogspot.com/2005/04/social-commentary.html' title='social commentary'/><author><name>Lucas</name><uri>http://www.blogger.com/profile/09706811218522948205</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15990550243776189359'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8779574.post-111343325497435998</id><published>2005-04-13T15:57:00.000-07:00</published><updated>2007-04-10T19:49:54.473-07:00</updated><title type='text'>posting</title><content type='html'>I had a big long post made up yesterday, and Blogger ate it.&lt;br /&gt;&lt;br /&gt;crap.&lt;br /&gt;&lt;br /&gt;I should've known, I used to write my posts up in wordpad before posting them, I should go back to doing that.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8779574-111343325497435998?l=rubbishcentral.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rubbishcentral.blogspot.com/feeds/111343325497435998/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=8779574&amp;postID=111343325497435998' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/111343325497435998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8779574/posts/default/111343325497435998'/><link rel='alternate' type='text/html' href='http://rubbishcentral.blogspot.com/2005/04/posting.html' title='posting'/><author><name>Lucas</name><uri>http://www.blogger.com/profile/09706811218522948205</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='15990550243776189359'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry></feed>