Understanding
Holy crap is Scott McCloud's Understanding Comics an awesome book
I can totally see the influence of Hayakawa and McLuhan, but with even more stuff. And a lot of it is stuff that I've been forming on my own.
Given my roots in comic books and films, I must have this book in my library.
I really recommend more people to give it a read. Especially game developers. We're developing our own form of media here, our own language of representation. It's good to truly understand better other forms to help us.
I can totally see the influence of Hayakawa and McLuhan, but with even more stuff. And a lot of it is stuff that I've been forming on my own.
Given my roots in comic books and films, I must have this book in my library.
I really recommend more people to give it a read. Especially game developers. We're developing our own form of media here, our own language of representation. It's good to truly understand better other forms to help us.
1 Comments:
At 11:39 AM,
Anonymous said…
Very good book; extremely thought provoking.
Just the idea of being able to separate form from content was a major milestone in making a transition from clueless person to someone with knowledge of art, photography, writing, and video game design.
I continually find the trianglar diagram representing "abstraction - iconography - realism" useful too.
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