Secret Lucas Writings

This is my blog where I primarily write about interactive media and design. I hope you enjoy.

Wednesday, January 10, 2007

Why do I program?

Here's a quote from Revenge of the Nerds

Anthony Edwards' character is helping a girl at the computer, she's frustrated and calls the computer inhuman.

"It's not inhuman. Only humans can be inhuman. Here, let me show you. Working with a computer's great. I mean, it's godlike, in a way, cos you can have complete control... You know, some people, they can create with their hands. But when you're working with a computer, you gotta build something with your mind. If you're good, you can do somethin' no one's ever seen before. It's a definite high."

Wednesday, August 30, 2006

Been a long time since I rock and rolled

Yes, it's been quite a few.

So a few updates, and a little rant.

First, PAX was great. I ran into Jane again, always a great thing. She was busy so I gave her my card, since last time I didn't have any. Yes, I AM a game developer, imagine that.

Actually, PAX was great for reasons other than what was actually going on at PAX. I didn't really participate in anything. The panels were hard to get into, the place was too packed to really move around, I have absolutely no skills required for even competing in tournaments, and the tabletop room smelled horrible.

But seeing 20,000 people all packed into this convention center and bursting out of the seams really helped validate what I do. Seeing the success of the Behemoth, the accessibility of Torque, the sheer coolness of EETS. It's just, well, great.

Plus, I did see one panel - the Indie game panel. A lot of it was common sense, but the panel in general really inspired me to work on my own ideas. Before I would get on myself about spending so much time outside of work doing the same thing I do at work.

But you know what? At work, my job will get done. If I am working on a project, it will eventually ship, it has too. It might mean putting in extra hours down the road, etc.

But my ideas? My creations? Those aren't going to get made, if I don't step up to the plate and make them. Unless someone steals them, which would suck because then I have no influence over the final product.

The average American watches at least 2 hours of TV a day. If I spent 2 hours a day, 5 days a week working on my personal game, that is the equivalent of a full work week after a months' time.

Plus, I spent plenty of time doing things other than games. Whether it's martial arts, which I do about 3 times a week, going to the gym, which I do about every other day, riding my motorcycle, reading, playing guitar or piano, or drawing - the point is that I make sure to stay well rounded.

Which leads me to my next point.

Got done having an awesome conversation with Robin over IM. Robin and Santiago pretty much have the uncanny ability to make me feel great about what I do. Anyways, we were talking about the team dynamics and dealing with coworkers.

Working on a team is something that a lot of people who come into this industry are very weak on. It makes sense, there are a large amount of us game developers who got into the industry by working on stuff by ourselves. And there's a large amount of us that are lacking a lot of social skills. But once this becomes your job, you really need to learn how to deal with people. It's not just about your skills in your job field, it's also about your personality.

Now, I'm not going to pick on anybody about their personality traits, Lord knows I have a crapload of flaws myself. But one thing I've noticed is that when you become so focused on something like game development, it takes a little too much priority on your life. When you place so much emotional weight in what you do, it's hard not to take any criticism of it as a personal affront.

So what do you do?

Live!

Yes, get some hobbies outside of working on games. If it's 5-6 pm, and you're on schedule - GO HOME! Lord knows you'll be putting in enough extra hours once crunch time starts, get the hell out of there. Pick up a hobby that's different from what you do. Do you spend all day in front of a computer? Well go camping on the weekends! Don't get any exercise other than clicking your mouse? Take martial arts! or dance lessons! Pick up some books - learn about history, philosophy, whatever. Like computers because you have problems being social - take that head on! Invite some people out to a bar. Don't like bars? Do it anyways! Find industry gatherings, mingle, talk shop, whatever.

But for the love of God, get away from the videogame. I'm not saying stop playing them. On the contrary, developers should at least casually play games.

But the trap to fall in is the fact that all the sudden, your hobby became your profession. And obviously you enjoy it because that's the exact reason why it became your profession. But if you don't branch out, if you don't see how small developing games really is compared to how massive the fucking world is, how much there is going on outside of your own small focus, how our time is soooo short compared to the entirety of human history, then it's hard to take things in stride.

If you spend too much time focusing on yourself and what you do for a job, then you're going to become too self-centered, and it runs the risk of actually affecting your job in a negative way because you'll be too attached to the things that probably should be cut and you'll be so alienated from your fellow human beings that you won't know how to deal with them.

I know, it's something I have to deal with myself. Luckily I've met some great people over the last few years that make it much easier.

Good luck.

Friday, May 19, 2006

Pictures

So here's a bunch of pictures from last week at E3.

Bowling with Tiffany and Matt, iam8bit art show, and the madness that is E3

http://www.flickr.com/photos/lukeyes/sets/72057594137296199/

The "I missed my flight BBQ" that I was graciously invited to starring some really great people, including Lulu, Robin, CrankyUser, Jane, Doug, and, unfortunately I didn't realize it until afterwards, Kim.

http://www.flickr.com/photos/lukeyes/sets/72057594137315239/


I wish I took more pics of the BBQ, but I also took some videos (trying to find an easy way to get those online).

Tuesday, May 16, 2006

Oh my god, a post!

It's been a while, I know. Personal life sort of distracted me from my neverending quest to understand the phenomenon known as gaming. But now that the trip has ended, and the dust has settled, I'm back in this saddle riding off into the hills.

Speaking of trips, what better occassion to return than coming back from E3?

It seems that I have achieved another milestone in the life of a professional game developer, that of attending E3. This was my first one, and probably won't be my last, but don't see that as a positive review of E3 itself. If there was only the conference, and I was attending surrounded by strangers, I would have been miserable. But fortunately I know some really great people, both in and outside of the industry, and these fine folks made the trip great.

As far as my current impressions with E3. It was nice to feel how big our industry is, sort of legitimizes the whole spiel. Once a year, people who don't normally think about videogames hear about it on the news, thanks to mainstream news media like CNN, Time, ABC, etc. This helps filter out over the rest of the year and just keeps rolling over time.

Most games, eh. Lots of stuff just the same as before. Lots of MMO's that look just like other stuff, LoTR, D&D, Guild Wars, new WoW, etc. I'm still not gonna play MMO's. Lots of shooter brand X, like there always has been since Doom, and always will be. I wasn't impressed with the PS3, but I only played one game - Resistance: Fall of Man. MSG4 had a cool trailer, but in the end, what's the big deal? I liked Metal Gear Solid as a whole, but the gameplay got very frustrating at times. It was a lot of dealing with stuff to get to the next cutscene. And some of it was just unfair, even if it was cool. Like Psycho Mantis. I haven't played the sequels, but I watched my roomate play the second one and realized I wasn't missing out. MSG4 - great story great characters, subpar gameplay.

My biggest thing was the Wii. I got to bypass the huge line outside, but it was still 30 minutes per game inside. I played Zelda and Mario, so I will talk about them.

Zelda, I didn't feel like it was anything special. A lot like Ocarina, but with better graphics. The Wii stuff felt tacked on, and I got very frustrated. I'm a very unforgiving player, so that's easy for me to do. Once a game becomes NOT fun, I just don't want to keep playing it. Sometimes I will because by that point it's too late, or something else keeps me engaged, but I get very resentful about it. However, I'm not going to bash the game too much, as I don't feel it would be proper. I've expressed my opinions to a person at Nintendo, so that is that.

Now, for Super Mario, I am AMAZED. This was the game of the show for me. Let me tell you something - I don't like Mario. I just don't. Heck, I just played the new Mario for the DS, and I still don't like it. It just doesn't FEEL right. But SMG, wow, this is the game I WANT to play. It's just so right.

Wow, I haven't posted this yet - to be continued.

Wednesday, January 04, 2006

Mobygames

Hey everybody, check it out! I got an entry on Mobygames!

My Mobygames entry

cool beans!

Tuesday, October 25, 2005

Quiet

If it sounds like I've been quiet lately, it's because both
A - holding my breath
B - letting others speak.

A - I'm holding my breath, because I'm waiting to see how exactly Manifesto Games turns out. It takes some real guts to put your money where your mouth is. Anybody can rant, but very few actually have the convictions to even try to change things. I think Costikyan gained a lot of respect from a lot of people for actually pulling up his sleeves, stepping forward, and backing up his words. I know he's gained a lot of respect from me, and I'm anxious to see what he does.

B - I'm letting others speak. Well, mainly, I'm letting my friend Santiago speak. Santiago and I are pretty much industry brothers, having met each other when we were struggling hobbyist student developers, and pretty much breaking into the industry around the same time. We have very similar ideas about the potential place of interactive entertainment. And well, I'm letting him do the talking for now, while I sit back and try to collect my thoughts.

So if you want to check out more on the "are games art?" question. Go to gamesareart.com. Yeah, that's right, he made a pretty bold move and actually makes the statement that games ARE art, rather than asking if they can be.

He brings up a lot of interesting points that are worth discussing.

Sunday, October 02, 2005

Katamari 2

Bought the second Katamari.

Bad decision, I'm thoroughly disheartened and jaded.

I'm probably going to give it to someone that doesn't have the original.